Hello and welcome to my personal site.

If you are looking for an informal introduction check out the welcome article.

KIND stands for Krastillis Interactivity Networks and Design, it is the most apt description of the things that have interested me for the biggest part of my sentient life and very well describes the things that I am undertaking in my professional life as well. Since interactivity, networks and design are debatably broad terms here is a quick explanation of what I understand under those terms.

  • Interactivity: A lot of people tend to bind this term with interactive media in the form of video games. It's not just that. Interactivity in the world we are living in is ever present. Computer applications are much more sophisticated than the ballistic rocket calculators they were forty years ago. The web has transformed the world from a bunch of separate human beings to a living entity that constantly interchanges information, filters it, processes it and reiterates it into the stream. Interactivity is an enabler now, providing smart platforms on which people can depend and expand on. Interactivity is about having a web of states sentient enough to aid you in finding what you are looking for.

  • Networks: The base on which human culture and economy is build. What ever aspect of our unified culture you are looking at, there is not an immutable thing in it. Academics seek out peer review to validate their findings, Monetary organizations constantly trade information about exchanges, interest and create networks of information, to better simulate the global economic state, for predictions. Artists get inspired by things, events and ideas. Information. Just like a clock uses movements to convey the passage of time, a network conveys information. Some do argue that networks of information have nothing to do with clockwork because networks present redundancy but I disagree with this. Even in the hardware world (where network redundancy is most important) the target is to make the system work at it's fullest productivity and to be able to easily restore it to that should some component fail. A system that works at it's full capacity is inspiring and just as in horology systems that reliably incorporate complications are just plain magical.

  • Design: Where would we be without it? I am not a great artist and nor am I talking about the design you will get from a graphic artist. That type of design is needed too no one should argue that, my interest in design though lies withing function. A system that can do smart things is actually only as smart as it's user can understand. Design is about understanding the problem on all it's levels. Working for an efficient implementation that is centred on providing a number of features to the end users. Form following function but first of all technology following experience.

This is how I see KIND. User-centric complex systems that are well designed and therefore reliable and easy to use.

So, if you think you want to communicate with me feel free to do so via the contact form.